Silent Hill is a survival horror franchise. It is video games, movies and comic books. Its style is ambient and its themes emotional, psychological and sexual. The first game, the beginning of the franchise, was inspired by Shadow over Innsmouth by H.P. Lovecraft and Twin Peaks, among other things. The second game, the one that defined the franchise, was especially inspired by Twin Peaks.
I love Silent Hill. I loved Twin Peaks before playing, watching and reading Silent Hill. I write books and illustrate the covers. Much of my work is inspired by these two franchises.
My favorite Silent Hill is the games. The second game is inarguably the best… but my personal favorite is the first. My second favorite is typically hated by Silent Hill fans: Homecoming.
I love everything hated by those who hate Silent Hill: Homecoming. The protagonist is an excellent fighter rather than a normal person fighting desperately as a normal person. The Nurses are ubiquitous and highly sexualized.
People argue that Silent Hill is horror, so playing a warrior is inappropriate. They argue that the sexualized Nurses introduced in the second game were as they were symbolically, thus, without context in Homecoming.
The monsters must represent the psychology of the protagonist? What did the Numb Bodies or the Insane Cancers of Silent Hill 3 represent? What about the Split Heads, Mumblers and Air Screamers of the first game?
The protagonist must be a normal person? SPOILER ALERT: The protagonist of Homecoming was born and raised in a sect of the mysterious religion of Silent Hill. His family was charged with hunting and killing monsters that wandered into the real world from the Otherworld. His being a proficient warrior is given context appropriate to the lore!
Another complaint about Homecoming is that it is Western. Silent Hill is Japanese, though set in the United States of America. Japan already made four games. The franchise already has its Japanese flavor. What is so insufferably wrong about an American company making a game set in America?
The only thing I disliked about Silent Hill: Homecoming is that you cannot get the “good” ending
unless you euthanize your mother. Other than that, the final act was much
better than they were in previous games. There is a villain and the villainy
makes grim sense. As strange as the universe is, it was wonderfully humanized.
Homecoming was actually one of the first "Souls-Like" games, although nobody really called it that. The reason some people didn't like it is because the genre was not really all that big yet. If it had come out today, people would have adored it.
ReplyDeleteGood to hear. Yeah, I'm always sad when something awesome is rejected... but it cheers me up when it is loved later. John Carpenter's THE THING is an example. It bombed when it originally came out, hated by critics and fans alike... but is now universally deemed a classic.
DeleteIt seems appropriate that the one made by an American company would have an individual warrior fighting against monsters. To force them to do such a horrible thing to get a good ending, just shows how cynical we have become. Hopefully, the way things are going will help to change that perspective.
ReplyDeleteYeah, if I ever make a movie based on SH Homecoming, the good ending would be the ending but without the bad reason.
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