World War 1 was a cynical bloodbath. World War 3 will be a fruitless holocaust. World War 2 is the only global war that shall ever be inspiring.
The tragedy of Pearl Harbor was avenged by the glorious Battle of Midway. The conquest of France was followed by the Battle of Britain. The Nazi march eastward ground to a halt in Stalingrad.
Sleek war machines fought on land, in the air and at and under the sea. Fields of grass or snow, forests of firs or jungle, deserts and cities were all battlegrounds. Heroes and heroines made names for themselves.
The struggle of good against evil is rare in history yet it was the struggle of World War 2. The regime of evil was ruled by an eccentric mastermind and its forces commanded by officers in stylish uniforms. Mad science and unbelievable atrocities were policy.
Reality is dysfunctional and its greatest moment is no exception. The war of good against evil gave way to a war kept cold by the threat of mutually assured destruction. The flamboyant villainy of Hitler gave way to the petty ambitions of bureaucrats and oligarchs. Battles are now police actions in lands barely worth fighting for.
World War 2 was a fictional war of good against evil as a real war. For all its death and destruction humanity thrived because of it. Sadly, its legacy and eventual successor shall be to our needless ruin.
Friday, January 22, 2016
Monday, January 11, 2016
Primal Energy
Killing is thrilling, especially when the killer and
killed are human beings. A manly killer who slays in combat is manly indeed. A
sexy woman murdered is sexy indeed. Wars are the prowess of tribes and nations.
Sex and violence are intrinsically linked. Both are primal
and passionate. Both are driven by desire. Both are life and death.
Violence was and is glorified because it is stark clarity
in our world of confusion. Yes, war and murder are chaos but an act of violence
is what it is regardless of its context. Dead is dead whether the death was
right or wrong.
Sex for all its bumping and grinding is reproduction. Law
and order for all the sanctimony are fear of punishment. Tribes and nations are
strength in numbers. The world is violence and the threat of violence
perpetuated by sex.
I am a writer, artist, game designer and music maker. I
enjoy my libido and aggression without defiling or otherwise hurting anyone. I
relish the passions and put them to good use. I am creating from the drives so
often squandered in wars and murders.
Sunday, January 3, 2016
Sentries and Throngs
Surprise or anticipation consummated by unceremonious
violence and perhaps an inglorious death scene: silencing the sentry.
Armed yet helpless. Vigilant yet oblivious. What is
uneventful for the assailant is horrible for the victim. It is the ironies of silencing the sentry that make it
interesting.
An elaborate silencing technique is extraneous. A gruesome
death is disgusting. The sentry giving the assailant a good fight is
anticlimactic. A silencing the sentry
moment is dramatic understatement as quick and easy violence: Anything more is
something less.
One or few against waves of outmatched baddies: hero versus throngs.
An alarm is triggered or the protagonists find they were
lured into a trap. The valiant must stand their ground against overwhelming
odds. Regardless of the spark, the fire burns the same. The thrill is that
excellence is outfighting the endless droves of mediocrity.
The hero usually “wins” by escaping the relentless
throngs. The many must kill or capture the one or few but the one or few bear
no such burden. The deaths of the many are inglorious whether they kill or
capture the hero or not. The fate of the hero is glorious whether he escapes or
not. That one or few dared defy the many is the hero’s glory.
Monday, December 21, 2015
Strange Galaxy is Coming Soon
My Strange Galaxy
is not Star Trek: humanity is
celebrated but not as humanism. My Strange
Galaxy is not Star Wars:
providence is not an impersonal Force balanced by being divided against itself.
My Strange Galaxy is not Dr. Who: it is not social commentary. My
Strange Galaxy is not Mass Effect: individuality, not
diversity, is the Paragon path.
The great space
operas are worthy of their greatness. Star
Trek inspires technology. Star Wars
makes us mindful of good and evil. Dr.
Who gives us a look at reality from an outside perspective. Mass Effect encourages us to come
together for the common good.
Strange Galaxy
is a wonderful space opera… but it is not yet great. For all its fiction, art,
games and music it is an obscurity. It does not languish, mind you. There is
freedom in being unknown. Strange Galaxy
grows according to inspiration whereas the greats are bound to the whims of the
uninspired.
I am striving to make Strange
Galaxy great. Yes, I shall mourn the loss of liberty but alas, light must
shine if it is to be more than darkness. I have much to say and say it in the
telling of Strange Galaxy. The
brilliance must glare for all to see.
Strange Galaxy
is a space opera without spaceships. Magic is not in the guise of something
else. Swords and guns are equals but not in the same hands. There is continuity
but not as a particular story. The fate of the universe is not decided by
singular adventures. The characters are not a specific cast.
Strange Galaxy
is a fictional world of many worlds as a real world. The characters, human or
otherwise, are personalities living their lives for better or worse. The wars
are practical ventures, even if waged ineptly, for resources and influence. The
struggles of good against evil are those rare moments of individual courage and
gumption.
The space opera is the fantasy genre set in an
interstellar fairyland. The magic is “science” and the fairies are “aliens” but
despite the pretense the stories are fairy tales. I am not a pretender. Though
my Strange Galaxy is fictional, it is
not disingenuous. It is imagination in all sincerity. Enjoy.
Friday, December 11, 2015
The Nurse and Pyramid Head
Silent Hill is a game that
became more than a game. One of its weaker monsters became more than
forgettable cannon-fodder. One of its lesser bosses became the greatest of them
all.
The
Nurse was introduced as little more
than a living zombie but became a mainstay; as a faceless monster with shapely
curves in a miniskirt. Her hunched posture was replaced with twitchy spasms.
Originally envisioned as a native of our world lost to the madness of an
unreality, she became indigenous to that unreality.
Pyramid Head was just a
secondary boss bound to the storyline of the first sequel yet he broke loose
and became the poster boy for the franchise. Originally intended to come and go
in one game, he somehow became our everlasting bogeyman.
Conscientious
malcontents may dismiss the Nurse as only memorable because she is sexy… though
most things sexy are forgotten. The irony that she is as grotesque as she is
comely and as monstrous as she is feminine is a fine balance not to be taken
for granted.
Supposed
experts may cite that “Pyramid Head” is not the character’s real name. They may
remind us that there were three of him and he was nothing more than a figment
of one character’s guilt. Alas, the fictional Otherworld of Silent Hill would
be at a loss without him.
That
which is excellent is that which exceeds what is expected. That the Nurse
and Pyramid Head are memorable and inspiring is irrefutable whether you like
them or not. They were little fish in a big pond that ate the bigger fish. They
have proven their excellence.
Saturday, November 28, 2015
Scream Queens and Nameless Baddies
Heroes, masterminds, elite henchmen/henchwomen and sidekicks are the players in adventure fiction. The damsels in distress endure among them but have since become marginalized. There are also the ubiquitous foot soldiers of villainy.
A conscientious effort has been made to replace the damsel in distress with the heroine. It is assumed that any female protagonist incapable of thrashing baddies in her own right is a misogynistic stereotype. Men who want to be spanked endorse this effort but for their own reasons.
The Scream Queen is the damsel in distress in horror movies. She is beautiful and virtuous and in peril. For all her helplessness and screaming we are hopeful that she shall survive. That said: we do enjoy all the cringing and screaming.
The foot soldiers of villainy are hopelessly outmatched nonentities. Pathetic by design they are disinteresting by default. They are unworthy of notice unless there is something about them worth noticing. Mind you, it is simpleminded to divorce them from their niche.
The foot soldiers of villainy are not unlike the teenagers in horror movies. They are hopelessly witless and easily caught unawares for our grim amusement. They scream, grunt and groan and we are thrilled by the violence.
Sexy girls are the favorite teenagers in horror movies. For the foot soldiers of villainy to be comely females is just as appealing. No, nameless baddies need not be sexy girls to garner attention… but why not? The Amazons of Classical Mythology lost every battle and were slaughtered in droves. They were baddies, lest we forget.
The damsels in distress and foot soldiers of villainy are the hardest characters in adventure fiction to get right. Heroines are heroes. Turning a damsel in distress into a heroine is to bastardize both archetypes. The foot soldiers of villainy should never prove formidable against heroes. To be heroic in the classical sense is to be a warrior beyond mortal prowess.
A damsel need not fawn over a hero to love him. She need not be a warrior to have more than youth and beauty to offer. She can be a character without being a caricature.
The foot soldiers of villainy are what they are but can be so much more without even changing. They can have a name and remain anonymous. They can have a sleek or sexy look without being elite. They can be slaughtered in droves and still taken seriously. So long as they are a character in their own right they can be loved even as nonentities.
A conscientious effort has been made to replace the damsel in distress with the heroine. It is assumed that any female protagonist incapable of thrashing baddies in her own right is a misogynistic stereotype. Men who want to be spanked endorse this effort but for their own reasons.
The Scream Queen is the damsel in distress in horror movies. She is beautiful and virtuous and in peril. For all her helplessness and screaming we are hopeful that she shall survive. That said: we do enjoy all the cringing and screaming.
The foot soldiers of villainy are hopelessly outmatched nonentities. Pathetic by design they are disinteresting by default. They are unworthy of notice unless there is something about them worth noticing. Mind you, it is simpleminded to divorce them from their niche.
The foot soldiers of villainy are not unlike the teenagers in horror movies. They are hopelessly witless and easily caught unawares for our grim amusement. They scream, grunt and groan and we are thrilled by the violence.
Sexy girls are the favorite teenagers in horror movies. For the foot soldiers of villainy to be comely females is just as appealing. No, nameless baddies need not be sexy girls to garner attention… but why not? The Amazons of Classical Mythology lost every battle and were slaughtered in droves. They were baddies, lest we forget.
The damsels in distress and foot soldiers of villainy are the hardest characters in adventure fiction to get right. Heroines are heroes. Turning a damsel in distress into a heroine is to bastardize both archetypes. The foot soldiers of villainy should never prove formidable against heroes. To be heroic in the classical sense is to be a warrior beyond mortal prowess.
A damsel need not fawn over a hero to love him. She need not be a warrior to have more than youth and beauty to offer. She can be a character without being a caricature.
The foot soldiers of villainy are what they are but can be so much more without even changing. They can have a name and remain anonymous. They can have a sleek or sexy look without being elite. They can be slaughtered in droves and still taken seriously. So long as they are a character in their own right they can be loved even as nonentities.
Saturday, November 7, 2015
Really Fiction
Fiction, unlike reality, is whatever we want it to be.
Ironically, much of our supposed reality is embellished and twisted to the
point of being fiction. Alas, history and politics must become legend and
propaganda to be interesting.
I do not and shall not bastardize history. I do not and
shall not spout propaganda. I write fiction. My stories are the thrills of
legend as they truly are. The meanings are the truth propaganda purports to tell.
My fiction is all the fun without the pretense.
Reality is what it is regardless. Fiction is only ever
what we regard. Good and evil. Sex and violence. Drama. Reality need not be fun
but fiction must be.
Our legends, propaganda and fiction are the unreality we live in. Should we lose ourselves in them we become delusional. Should we
find ourselves in them we are enlightened. For better or worse our reality is
decided by our fantasies. Fiction may prove real after all.
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