My favorite fictional characters are the expendable foot
soldiers of villainy. Their genre is action-adventure. Their part to play is to
be easily and readily slain by heroes.
Action-adventure is not about my favorite characters. It
is about heroes. The villains are supporting characters, even if main
characters. If the villains are the protagonists, they are still the heroes,
though as antiheroes.
Despite my fancy, I acknowledge that an action-adventure
is not very good unless its heroes are interesting. The villains may be
uninteresting, and often are, but if we love the protagonists, we love their
story.
Of course it is a good idea to make the villains
interesting, but such is a secondary concern. The heroes come first, and
rightly so. The story is their story. It is immersive through their
perspective.
Making the villains the protagonists does not change the
basics of an action-adventure. It merely darkens the story, especially if the
antagonists are virtuous. The nameless baddies are instead droves of policemen
or legitimate soldiers.
The triumph of evil can gratify. We are shocked or grimly
amused. It cannot satisfy, however. It is innately uninspiring. We are
spiritual creatures, regardless of our sinful nature. We are numbed by the
triumph of evil. We become bored of the cheap thrill.
There are three ways to make an action-adventure about
the villains morally satisfying. The easiest is to vilify the heroes. This
turns the story into the usual fare in the guise of something different. A
harder way is to punish the protagonists for their villainy. The bias against them
is obvious, however, making the story less believable. The hardest is to redeem
the villains without changing them. Something about them must be good despite their
evil. It must come naturally or else their story is the usual fare in the guise
of something different.
My favorite characters are what they are whether baddies
or good guys. They are the ordinary against the extraordinary. They are easily
and readily slaughtered in droves. What to do if they are not baddies? Keep them
anonymous: They are expendable as strangers. To make things easier for us,
cover their eyes or faces. Focus on the perspective of the antiheroes.
An action-adventure is about heroes. It is a story about
excellence. The morality of the heroes is irrelevant, so long as they are
excellent. Their common victims are the common folk, whether as goons or not.
These hapless characters set the standard of ordinary by which the extraordinary
protagonists are measured.