A fiction is figments imagined as things and people. The story is sequences of arrangement that make the figments seem real and alive. It is all an illusion we willingly allow ourselves to believe. We do so for the fun of it.
ACTION-ADVENTURE
The action is usually a chase or combat. The adventure is usually a quest or an escape.
A hero is typically the protagonist. A villain is typically the antagonist. The roles can be reversed. If the story is from the villain’s perspective, the hero is probably vilified.
Monsters are common enemies. They are usually feral. If they are people of a sort, they are villains. When a monster is a protagonist, he is a hero, even if as a sympathetic villain.
Ordinary people typically abound in the world of an action-adventure. They are the plentiful victims of monsters and villains. They are the expendable goons of the villains. They are the animated props of locales such as cities or fortresses.
The mechanics of action-adventure are not the appeal of the genre. The thrills they produce are. Everything about the fiction must thrill us. Everything else is either supplementary or extraneous.
Danger is thrilling. Violence is thrilling. Sexuality is thrilling. These are all aspects of action-adventure accordingly.
I write books and illustrate the covers. The genre is
usually action-adventure. My horror stories are usually survival horror, a subgenre of
action-adventure. My work is dramatic. It is meaningful. Most of all, it must
be thrilling.
https://www.amazon.com/dp/B0CG279LYG?ref_=ast_author_dp
https://www.deviantart.com/yellowplasma/journal/The-Six-of-Many-979056898